AI Insights · Timothy · January 2025
Performance of Top Boxing Games in Chile: Q4 2024
Explore the performance trends of the top boxing games in Chile during Q4 2024, featuring insights on downloads, revenue, and active users.
During the fourth quarter of 2024, the top boxing games in Chile on a unified platform showed varied performance in terms of downloads, revenue, and active users. This data, provided by Sensor Tower, offers a comprehensive view of the market dynamics.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES demonstrated a fluctuating revenue trend, peaking at $42 in early December before closing the year with $36. Weekly downloads started at 3.1K and ended the quarter at 2.5K, while active users decreased from 7.9K to 6.3K.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS saw weekly revenue reach up to $81 in early December. Downloads peaked at 2.3K in mid-November, but active users saw a significant drop from 3.1K at the start of the quarter to 366 by the end.
Real Boxing 2 from Vivid Games S.A. consistently grew in revenue, reaching $108 at the end of December. Downloads also increased, beginning at 2.5K and peaking at over 3.2K. Active users rose sharply from 3.7K to 4.6K by the quarter's end.
Arm Wrestling Master by GOODROID, Inc. maintained consistent active user engagement, starting at 10.2K and finishing at 7.9K, despite a decline in downloads from 2.3K to 617.
Finally, Punchy Race: Run & Fight Game, also by CASUAL AZUR GAMES, had downloads peaking at 1.9K in early December, with active users showing resilience, ending the quarter at 4.7K.
For more detailed insights and analysis, visit Sensor Tower.